Farnesina: Digital Art Experience

Farnesina: Digital Art Experience happened yesterday, promoted by Bright Festival in collaboration with the Foreign Affairs Ministry and part of Videocittà programme. With lights, colours and visual tricks, 14 Italian studios transformed and rebuilt Farnesina palace with an interactive and dynamic performance of video mapping.

Initially, the imperial palace of Farnesina was meant to be the new Palazzo del Littorio, the main site of the Fascist Party as Benito Mussolini commanded. Already in 1940, the designated use of this imperial building was changed to become the Foreign Affairs Ministry, despite the frequent interruptions due to the war. When in 1959 the architects finalised the building curating any detail, the Foreign Affairs Ministry decided to play with art to highlight the intentions of change compared to its original scope.

Characterised by the contradictions and the beauty of Italian history, when the building became operative after the war,  Farnesina gathers up a variety of contemporary artworks to promote the creativity of Italian artists in the world, becoming one of the most interesting collections of contemporary Italian art. This time, rather than opening its doors, the façade of the palace becomes a huge canvas for 14 studios of video mapping to promote Italian digital artists. In collaboration with Bright Festival, yesterday night the project ‘Farnesina: Digital Art Experience’ surprised the audience with a game of lights, colours and visual tricks transforming and recreating the building.

Apparati Effimeri (Bologna) opens the performance with a Minerva holding the world in her hands, remembering to ‘stay human’ despite where you are in the world. If Antaless Visual Design (Palermo) melts the architecture with a dynamic construction and deconstruction of lights and pixels, Antica Proietteria (Bologna) redesign the building with gold geometric shapes and glitter recalling Italian factory style. FLxER (Rome) begins with tiny particles of lights becoming white lines playing not only with the architecture but also with the history of the place, ending with ‘NO BORDERS’ to remind the importance of being open and connected with other cultures.

Kanaka (Milan) enlightens the window of the building creating a wave effect, while Luca Agagni Studio captures the building with particles of rainbow lights creating new forms. Michele Pusceddu (Cagliari) plays with coloured lights transforming in two women coming together, highlighting the importance of the encounter and dialogue. Monogrid (Florence) gives life to the buildings playing with geometric constructions, and Mou Factory (Cremona) combines the architecture with visual tricks.

OLO Creative Farm (Como) starts with a light ball to take over the building, and OoopStudio (Reggio Emilia) plays with the force of nature which recreates the building remembering the importance of the environment in our life. Pixel Shapes (Ragusa) plays with chemistry to highlight the connection between the tiniest particle and the most remote planet, while WÖA (Milan) highlights the importance of understanding what bytes of data are asking ‘how much inattention can you afford?’. The Fake Factory (Florence) ends the performance transforming the architecture in a waterfall of lights and bricks.

The performance is a contest to select three works that will be presented by Bright Festival 2020, a Florence-based event promoting digital creative explorations since 2018. After the Festival, the artists will be part of a group exhibition travelling in six cities across the world between 2010 and 2021. This performance was not only a moment to promote Italian digital art, but also to create a space of gathering and encounter in one of the most significant places of our history. While we keep forgetting that we are not only made out of our past, this performance remembers us the infinite possibility of this contemporary and messy time – and how we can be part of it by interacting with its changes and evolutions, rather than demystifying the future hiding behind its complexity.

FOTONICA Festival!

After the opening weekend, the third edition of FOTONICA Festival promotes a week of workshops and lectures on digital practices and new technologies. Jumping between Fusolab 2.0 and Nuovo Cinema Aquila, the Festival will end on December 7 with another weekend of live performances, exhibitions and video mapping interactive installations.

In Italian, the word FOTONICA refers to the photon, the elementary particle of light and other electromagnetic radiations. By definition, a photon is massless and it mediates electromagnetic interactions. Inspired by the infinite generative power of these tiny particles, the Festival promotes diverse interactions between art and technology with free events open to all. Combining diverse creative approaches to software, FOTONICA Festival becomes a space of encounter and dialogue between diverse technical disciplines and art media. For this third edition, the festival is happening in two cultural hubs at the opposite edges of the V Municipality of Rome.

With the aim of promoting the lively vibes of the neighbourhood, on Friday evening FOTONICA started openng the two locations at the same time. In Centocelle area, Fusolab 2.0 hosts an international collective exhibition and the video mapping outdoor installation Particles. Here, additionally to visual shows, there are also lectures with artists and workshops to learn new technologies. If the weekend is for kids with two workshops on theatre and videogames and electronic music, the weekly sessions are for Lights Art and Madmapper, with Michele Mattei and Massimo De Gennaro, and for Touchdesigner, with Massimo Zomparelli and Salvatore Iaconesi.

Meantime, Nuovo Cinema Aquila transforms its setting to host a live performance with music and visual. In combination with the installation ReDi by StudioAIRA! and Artecnologie exhibition, the cinema becomes a stage for performers like Datacode and L’ Age d’Or for the opening, or NVS and Vj Emiko for the closing weekend. After the performances, the night carries on with live Dj set by several artists combining local and international background.

In collaboration with AVNode, FOTONICA is part of an international and wider network promoting digital practices across the world. Organised by Flyer media, the idea of the festival begins with the international event LPM Live Performance Meeting – a meeting to explore creative practices and perform live. Collaborating with diverse artists and performers, the scope is to create a space to present and explore digital practices in a creative and dynamic environment.

Researching diverse languages and technologies, the festival is not only a call for Italian and international artists but also for an audience of expert and non-expert alike. The combination of audio-visual performances, interactive installations with FLxER Team and talks brings together creative and educational scopes. Playing with the open and cosy vibes of the V Municipality, FOTONICA interacts with the local reality to present a variety of techniques and creative explorations to play with technology.

As we said at the beginning, a photon is massless. Yet, it can travel at light speed and mediate electromagnetic interactions, which sometimes have unexpected outcomes. So do ideas. Inspired by this invisible particle and this variety of activities and interactions, FOTONICA is a dynamic environment to see how invisible ideas can materialise in dynamic and surprising performances. Promoting an Italian and international panorama, the festival is a space not only to perform art but also to meet artists from all over the world, while thinking of new approaches to technology.

Don’t miss out next weekend!

Interview with the artist: Ilaria Novelli

Between virtual reality and Japanise manga; between surreal tales and crime beat; between TV icons and hidden perversion. Mixing her traditional background to humanise digital techniques, the Italian artist Ilaria Novelli gives birth to eccentric female characters playing with the contradictory tendencies of our society.

Rather than suggesting an ethical behaviour, the artist combines the sources of her daily inspiration to reverse the usual stereotypes of our current society. From daily news to science fiction to the Great Masters of the past, the artist’s inspiration is in constant evolution as well as her works.

Secretive and not very talkative, Ilaria speaks through her images suggesting creative ways to go beyond the obvious appearance in the every-day life. Pushing the contradiction between what we are used to seeing and how the world is changing, the artist leaves open the question on how we perceive culture and society towards a critical analysis of our times.

Combining traditional and iconic images with contemporary techniques, Ilaria offers an example of how to think of, and play with, new tendencies and technologies without losing the human elements and symbols of our traditional background.

Waiting for her new year’s inspiration, here is an interview with Ilaria about her future projects and artistic journey.

1 – Between surrealist images and digital collage, how did you start to explore and prefer these techniques?

I have always been fascinated by technology, robotics and science fiction, disciplines and concepts consolidated and romanticized by every form of artistic expression. We tend to distrust the digital representation, it’s considered less virtuous and humanized, so I try to use it in a more artisanal way, leaving room to imperfection and to the human component. Starting with the collage, I turned it into a more immediate and intuitive technique both in the realization and in the elaboration, a combination between the handmade and a virtual immanent.

2 – For your pieces, you usually take inspiration from anime and fairy tails as well as crime beat and current events. How are these elements giving form to the diverse personalities of your characters?

Anime is my cosmogony, when I was a child I copied Japanese cartoons’ characters, a starting point to explore my personal mythology made of all the visual and cultural stimuli that surround me. In the past years, I have detached myself from the fanciful components even if I have kept the illustrative form to represent my themes. I have a very personal universe based on my experiences and imagination, I create in a sort of straightforward and private journaling style. Even the personality of the anthropomorphic figures always reflects my mood and my interests, I use current or historical events only if they are aimed at expressing them.

3 – In between childhood and adulthood, your naughty girls are combining conflicting emotion leaving the interpretation open for the viewer. How is this ‘ambiguity’ representing the identity of women in our society?

The feminine and individual soul has suffered the violent impact with the ranting, huge and unpredictable wave of the massifying contemporary culture. Beauty and eternal youth are essential dogmas as well as a collective shared knowledge. Our counsciousness is conformed and aligned as our evolutionary path.

4 – In your works, the naive pictorial style clashes with the brutality of contents, pushing the viewer toward a critique of the social and cultural dogma of our society. How do you see the potential of art in revealing the contradiction of our society for the new generation?

I believe that art is always maieutical and never didactic. The viewer must create or understand the truth or one of its versions.

5 – What are your future projects?

I’ll have two exhibitions both in the USA for the upcoming year. The first at the MF Gallery in New York, I’ll be the only Italian with two American artists: Lou Rusconi and David Scott Montgomery.

The second one is mostly an all female collective show “The Slap Show” curated by the artist Kawaii Suga, a charity event that will collect funds for homeless women.

Interview to the artist: Sine Senze

Sine Senze is Martina D’Anastasio, a young artist based in Rome. Since her childhood, she is living in between reality and an underworld populated by fairy and magic creatures. Drawing her imaginary friends to bring them to life, Martina transforms painting and drawing into the language to narrate the underworld in her mind.

Starting her studies with realistic and photorealistic painting technique at the Rome art academy, the themes of Pop Surrealism capture the artist’s imagination during a trip in the US at Dru Blair’s School of Art. Mixing these two techniques, Martina plays with elements of reality and fantasy to explore human emotions and giving form to new worlds playing with the visual elements of our contemporary society and traditional fairytales.

Combining traditional and classic icons with grotesque and surreal elements, Martina offers a personal and intimate perspective on our world with a unique lens that challenges the borders of what we consider real and logic.

Exhibiting around Italy, Europe and US, here an interview with the artist about her work and future projects.

1 – Could you tell us where your art name comes from and why did you choose it?

The name Sine Senze is a mash-up between English and Latin: it means senseless, without sense.

2 – In your works you combine photorealistic paint with Pop Surrealism themes.  How did you arrive to prefer this combination of media?

I’ve been always fascinated by the photorealistic technique. You can reproduce something that looks real on a “flat” surface and if you think about it it’s more abstract than abstract art. It’s an illusion, it isn’t real. It took me many years to learn this technique. I had to work really hard, especially on colour value. But you know, as many artists I’m never satisfied, and just “repaint” reality bored me at some point. I needed more. Since I was a kid I’ve always been playing pretending to be someone else like a fairy, a witch, a magic animal. I’ve always had an alter world in my mind, full of weird creatures and imaginary friends and the way to bring them to life was to draw them. I draw since I remember, since I was a little kid. It is my way to communicate: I paint, I draw to tell you a story. I learned to paint and then I combined this skill with my inner imaginary world and that’s how my “Pop Surreal” journey began. In my painting I’m telling you a story.

3 – How travelling and meeting international artists have had an influence on your artistic journey?

I’ve met so many important artists. Some of them inspired me so much but some of them disappointed me as “real people”. I’m sure I might look delusional to some of them as well. I always think that it’s better not to know your hero: when someone is your  “Art Hero” stays in your heart as a flawless soul and that’s how it should be. I know, It might sound depressive! 

4 – Especially after your trip in the US at Dru Blair’s School of Art and the immersion in Pop Surrealism themes, your works often play with uncanny and beauty. How does this tension represent the combination of reality and fantasy in your work?

Travelling around the United States was a dream. I learned so much, I saw so much. It is a place where the beauty and the ugliness of this world live together, like the yin and the yang. Reality has both the faces and I wanted to express this in my art. Fantasy is the other face of reality, sorrow is the other face of joy. I wanted this tension to be expressed in my art, I want my inner world to meet the reality and built a connection between the real world and the dreams world. That’s why photorealism wasn’t enough for me.

5 – Can you tell us about your current projects?

Now I’m moving forward on my “Broken Mirrors” projects and I’m also working on “blurred” portraits series. I can’t wait to show you more! In those paint the central question is the Io (self), our identity, our bound between this world and the other one, how we are fragile and so incredibly strong at the same time. 


Interview with the artist: Marco About

Marco Bevivino is a Roman artist expert in music, pizza and supplì. The ‘arty’ name Marco About comes from his old music band, the Think about. He does not like to be defined as an artist, at all.

His creative journey starts with hand-made music posters, bouncing around freelancing jobs; a too long experience as a graphic; to end up in a silkscreen laboratory  – where he seems to be finally settled. Meantime, before jumping into interactive urban projects and festivals, Marco used also to present his illustrations in different art exhibitions, until he decided to leave the ‘arty-world’ forever – excluding some rare exceptions.


During this unconventional journey of exploration, Marco plays with traditional and digital medium without ever losing is humoristic and direct style. Despite his disillusion of our times, the artist plays with animals and weirdos to interact with the audience making jokes on our contradictory society. Here an interview with Marco about his work and his thoughts on the potential of art to interact with people.

1 – How did you start between illustration and music?

When I was about 16, I began playing in a punk hardcore band. At the time, the posters of the events were completely hand-made. Where I use to hang out, talented guys usually created posters for their own music shows, with scissors and newspaper clippings.

I have been always drawing, but only for myself; I just did some graphics work for the shops around my area. As soon as I had the chance to make a poster for my own band, I immediately rebound to try out possible combinations of images and words. Supposedly, someone thought that I was not that bad after all, and slowly I got commissions for concerts, festival and different kind of events.

2 – From graphic to silkscreen to pen and pencil. What is your favourite medium?

Surely, my favourites are pencil and pen on paper because of their immediacy; it is where everything starts. Years ago, silkscreen captured me, and I hand-printed a lot of posters. When sometimes I still need to print something, I usually go to the lab where I use to work as a graphic.

The graphic, unfortunately, it is a boring work that I always try to avoid.

3 – You often portray animals humanising their emotion and behaviour. How do you see the relationship between animals and us?

Animals are the true inhabitants of the planets, while we are dirty and disrespectful hosts slowly leading the world to the collapse. Actually, animals’ emotions are a way more beautiful and pure than human’s one. Not fully understanding them, however, in my drawings, I tent to attribute to them our behaviours… and they don’t really deserve it!

4 – Working as graphic and musician, you are often in direct contact with your public and your work has a strong visual impact. Does the art need to be communicative for you?

Thanks for the ‘musicians’! Actually, I don’t play very well and I am singing even worse in a hilarious punk-rock band.

But yea, I believe that art is here to communicate, to tell you: ‘hey you, something is happening here, can you see?’

This message should arrive to all, and for this reason, I think that we need a language and images clear to anyone. In the end, the scope is to communicate, even if it is difficult sometimes.

5 – You are also part of the artistic collective M.U.Ro to renovate forgotten areas of Rome with Wall Painting.  How would you describe the potential of these artistic interventions in the city, particularly in the social context of Rome?

I collaborated with M.U.Ro a few years ago. The Roman artist Diavù initiated the project to renovate some of Rome’s areas. I did an intervention painting some little animals in a park of Quadraro and some others in a pre-school.

Among M.U.Ro, Rome is full of realities working on the requalification of the city through art, but my experience with Wall Painting ended at the time.

I am sure that these are projects full of potential. Today, a few years later, my position about is slightly changed.

I believe that a huge monster of cement is not going to change with colours on it. Actually, the risk is to give more attention to something ugly and bad located compare to the landscape.

In this sense, sometimes, maybe we should be more careful in choosing where and how to paint.

Tribute to David Lynch

The duo-exhibition by the Sicilian illustrator Amalia Caratozzolo and the Roman writer Stefano Shone opened on Friday the second exhibition season at Inferno Store.  After the first round in Tuscany, ‘Tribute to David Lynch’ exhibition will stay in Rome until the 11th of January.


Between vynil discs, independent publication and music posters, Inferno Store opens with a homage to David Lynch combining the works of the Sicilian illustrator Amalia Caratozzolo and the Roman calligrapher and writer Stefano Shone. If Amalia Caratozzolo engraves the immortal expression of Lynch’s characters, Shone crystallises the essence of his movies in one significative quote. Curated by Rossana Calbi, the show plays with different backgrounds and artists to capture the iconic and mysterious world of Lynch’s characters and atmospheres.

Before Rome, the show was presented for the first time in Ambra, near Arezzo. Opening the Cinema season, the visual exhibition played with dynamic live performances and video-projections by Luca Zampi to explore the symbolic atmosphere created by the American director. Among screen projections, the burlesque performance by Elle Bottom Rouge, celebrating Mulholland Drive (2001), brought to life the artworks creating an invisible connection between the artworks and the screen.

This time, the artworks are combined with texts to open new interpretations of Lynch’s influence on our society. A fanzine completely dedicated to the director collects the artworks of the exhibition and a comic strip by Adriana Farina and Massimiliano Filandoro. The visual exploration of Lynch’s iconic world is framed by the essays of two film critics, Matteo Marino and Daniele Silipo, reflecting on the influence of the filmmaker on our generation and cinema production.

The combination of perspectives and artists offers the bottom line to interpret this variety of suggestions. As in Lynch’s work the plot and message are always hidden and transformed by the iconic elements, Strange Opera proposes a show in evolution that homage an artist to create new art. Without forcing a unique reading of Lynch, this tribute creates a ground to suggest an interpretation of our time through the surreal and iconic world of the director that most influence our generation.




For the 2018 – 2019 season, Nero Gallery opens with ‘Camping Panorama’. The solo exhibition presents recent and old unpublished drawings by the Italian illustrator Virginia Mori, in Rome until the 10th of November.

Camping Panorama is a campsite on the Adriatic coast near Pesaro, where the Italian artist Virginia Mori used to spend her time as a child. One of the most popular destinations for summer holidays, camping is like a bubble where families create memories and stories protagonist of the future Christmas dinner.

Dream of every child, the camping is also that weird place where during the night animals feel enormous and the darkness makes mysterious noises. For the opening of Nero Gallery’s season, the Italian illustrator brings up her childish memories to transport the viewer back in time. Mainly working with pencil, ink and ballpoint pen on paper, Virginia explores the other side of this childish dream with her typical black humour.


Combining recent and old unpublished works, Camping Panorama looks at the duality of this surrealistic world where memories and illusion meet, while innocent games mix with the fascination of the darkness and the familiar intimacy transforms into an attraction for the unknown. Playing with the duality of familiar and uncanny, the artist stimulates a mixture of emotions inviting the viewer to discover the details of this surreal panorama.

Here is an interview with the artist to find out about her solo exhibition and her artistic journey between illustration and animation.

  1. You mainly work with ink, ballpoint pen and pencil on paper. How did you develop this style through your artistic research?

It has been a very natural choice, I use to draw with ballpen and pencils since I was at school. Slowly, slowly I realise how much how much hints are possible with such essential tools, and I kept using them. Actually, afterwards, my research moved the focus on the ideas rather than technique.

  1. Alongside illustration, you also work with short film animation and videos. How these different ways of drawing are inspiring each other?

They are two similar worlds related to drawing on the appearance, however, based on a completely opposite mental attitude. In the illustration, you are working on one immobile image in which you have to include everything, mainly thinking about the space; while in the animation, you are working on the movement and rhythm, so thinking more about the timing. To me, they are very different mental approaches even if based on the same thing: drawing.

  1. In your practice, you are often reversing the familiar in uncanniness with your typical black humour. What would you like to communicate to the visitor by playing with the horrific elements of our reality?

I do not have any expectation on the spectator. I don’t really wish to stimulate anything in the specific; actually, I like that everyone can give an interpretation based on the personal story – some people have completely opposite reaction looking at the same draw.

  1. How do you relate to this duality between familiar and uncanny in your every-day life?

Well, it is not that easy…

  1. Camping Panorama collects a series of drawings inspired by your older works and childhood. How was to illustrate your memories as an adult and as an artist?

It is part of a journey started years ago. A lot of my pieces are ‘childhood relicts’ (cit. Svankmajer) – mostly of my obsession are coming from there. Sooner or later they will come to an end and I will probably start to draw something else.

  1. There is any particular memory that inspired the works behind this exhibition?

When I was camping, I was always too small to climb on the threes, while all the other kids could make it.

  1. To enter in the metaphoric and oneiric world of Camping Panorama, which tips would you suggest to the visitors?

I recommend to not only go in and look at the drawings on the wall, but also to browse in the books with old drawings that they will find in the gallery. Because, somehow, all together are creating a unique discourse.


I had no choice, I should have made it. *

Until the 14th of October, Manuel Cossu’s solo exhibition RIGA DRITTO is at Parione9 Gallery in Rome . Curated by Rossana Calbi, the show collects over 30 works of the artist for a complete overview of his life and career.

Manuel Cossu is a combination of personalities and artistic expression. He is the drummer of The Manges, one of the most popular Italian punk-rock bands. Alongside his performances on stage, his passion for drawing and visual art grows to combine these two worlds. Graphic designer for several album covers, Manuel collaborates with the Peawees, King Mastino, Senzabenza, and the Ramones.

The Ramones are also his main inspiration to the solo exhibition RIGA DRITTO. Collecting over thirty artworks on paper, canvas and wood, the exhibition illustrates his obsession with cartoons, his past friendships and his life journey. From the Skaletta Rock Club of La Spezia where Manuel used to hide to write music, the artist illustrates with essential and rough elements his life change through the years.

The name RIGA DRITTO, in Italian ‘stay right’, is dedicated to one of his friends. Just before getting out from jail, his friend got the tattoo on one of the knees, as a good auspicious for a new beginning. Manuel uses this expression to face our daily fear and anxiety, transforming his imagination in direct and harsh images.

Sending a message to anyone, the brutal honesty of his pieces is an encouragement to not give up. Through his artworks, the simple warning RIGA DRITTO transforms in a powerful advice from someone who has been there before; someone who didn’t have any other choice than make it.

After 10 years of exhibition and concert around the world, Manuel is now in Rome – at least until the 14th of October. Waiting for his upcoming projects, we asked him about his music and artistic career.

1 – Drummer of The Manges and artist. How would you describe your artistic journey to who is coming to see your works?

Everything started with the Ramones, to go to Mickey Spillane and to arrive to James Ellroy. JAMES ELLROY is the last stop; of these three essential points, my artistic journey is the synthesis of all of them. I am drawing receipts that are aiming to narrate this kind of atmosphere.

2 – How your work as a musician is influencing your artistic process and vice versa?

I try to play dry; to draw dry. I try to reduce everything to the minimum to get the maximal result. These two worlds are influencing each other. With the minimum, I don’t mean something easy; it is like taking out the skin and going around with your bones.

3 – RIGA DRITTO is your first solo exhibition in Rome with more than thirty works on paper, canvas and wood. How is transforming your story in drawings and canvas that people can personally interpret?

It is not my story; it is my immagination. I hope that it can passionate and offer a different perspective to who is interpreting; just that.

4 – ‘I had no choice. I should have made it’. Can you tell us a difficult but also fundamental moment of your artistic journey?


Interview with t​h​e artist: Antonio De Blasi

Antonio De Blasi is an Italian illustrator and portrait artist from Orbetello, Italy. His passion for drawing grows in time, expressing his impression of life and the evolution of his artistic maturity. Self-taught artist, Antonio explores every-day gestures and human emotions with graphite and pencils, playing between the figurative and surrealist imaginary to give form to his subjects on paper.

The investigation of human feeling is combined with the inspiration coming from the sea, that gives to the artist’s figures a unique personality. Because of the ephemeral and magic character of his subjects belonging to a mysterious world, the artist often collaborates with publishing houses to capture the atmosphere of poetry and narrative. The use of graphite and the sea imaginary accentuate the intensity of the emotional expression, guiding the imagination to infinite stories.

The artist just left North Carolina after the solo show The Black Sea at the Jake Roger Gallery, following the collective exhibition LP_Lost People in Tuscany. While waiting for Antonio’s next destination, we asked the artist about his work and his artistic inspiration.

1 – You are a self-taught artist with a strong passion for drawing. Which style has inspired your personal artistic journey?

Yes, I am a self-taught artist: I ever had masters nor courses. I did explore drawing in the museums around me, copying the works of the greatest masters and analysing art catalogues. I also love the artist’s biography, I have lots of them, they have always been a central point of my activity. I have been inspired most by Caravaggio, Rembrandt, Hayez and Modigliani while, between contemporary artists, surely by James Jean, Nicola Verlato, Saturno Buttò, Marco Mazzoni, Agostino Arrivabene, Andrea Martinelli.

2 – Which subjects are challenging and motivating your artistic research?

I love the human figure in any of its forms and I love to represent it both in a realistic and surrealistic way, often combining it with elements connected with my other main passion: the sea. My current production is going in this direction. My artistic research focuses on the study of the sign and on the form before the colour, the study of darkness, I use just little colours that are emphasised by the blackness around. I do not paint or use brushes.

3 – Between your past projects, which one has most influenced you as an artist?

Surely the illustrations for books allowed me to work with editors, writers, poets and journalists; the exchange with these personalities was, and still is, fundamental for my personal growth.

4 – You have been part of the group exhibition LP_LostPeople, about loneliness, loss and travelling. How these concepts are relating to your personal artistic vision, also in relation to the Italian situation?

I feel very internally the theme of loneliness: is a fundamental element not only for drawing but also for my personal equilibrium (I am happy and a good company only when I have been enough on my own). The figures of my piece are the portrait of my loneliness, and my studio is the ideal place to give form to my works. About the idea of travelling: I see my artistic path as a long and undefinable journey that with pleasure also ended up in Badia a Ruoti with the group exhibition LP.